HUMAN PARK

 
 

Human Park is a next-generation Web3 experience that will empower our community to interpret the "Metaverse" in their own way. This platform will provide blended experiences, elevating what we know to be entertainment to the next level. Is up to the user to shape what it will be from minigames to a story base game, it is an outlandish experience bringing a community of thrill-seekers together to overthrow an ominous body that looks to crush expression and seize control.

Human Park is an experience created by the collaboration of Virtually Human Studio and Spectre Studios , for this game experience my role was as Multimedia Specialist/ Visual Concept Designer, thanks to this I got to where a lot of hats and create a lot of things depending from the task in hand, from Environment Design and set dressing Inside Unreal Engine to 3D modelling and texturing. This game experience is made using the power of Unreal Engine and leveraging programs, such as Zbrush, Maya, Blender, Photoshop and many others.

I was tasked in creating renders for marketing purposes, as well as designing and prepping more than 300+ tattoo designs that you can see on the characters, the marketing shots were done in Unreal Engine, where we posed, set dressed/designed the environments and lighted depending on the brief, as well as edited further more if required to get a better marketing shot.

Secondly I designed some graphics, Posters and Neon signs, that were used to fill up the environments, for a more immersive world building, as you can see in the Explorer and Enforcer Environments, in the soon to be release Minigame Space, as well as the Human Park wearables trailer that will be release soon.

Alternatively, I worked on few environment designs such as the one used for the Website banner for Human Park, which was created based of a reference/concept art given, this was made inside Unreal Engine, using tools such as Megascans, foliage system, sequencer/camera placement to fit the brief and lighting.

Other environments I worked on Inside Unreal Engine using its various tools to achieved the brief. The environment for the trailer can be seen here.

On the other hand, I was tasked to work closely with the game designer and lead artist, to concept the environment space of the Minigame to be release soon, my main task was to concept and grey box each different stage of the environment, to fit the references and Ideas that where being thought up, as well as to come up with different Ideas and mechanics that will fit in this environment following the references and brief for this Minigame Space. Lastly, I designed and created the Posters and Graphics used in the building of this environment for a more immersive and world building experience.

This will be added as soon as the Mini Game map is released. You can see a bit more about Human Park client here.

Human Park Engineer Skin Season Zero

I designed the concept of the Engineer skin for the Season Zero of Human Park, the concept of the Engineer came about from the Idea of a Character that came from the slumps, but he is the person that everyone went to for gadgets for their future missions, a character that you could rely on for tech, someone that is not a push over and looks cool doings its job.

The concept takes references, from Cyberpunk, Star wars, some different fashion styles seen in the old 80-90’s; the skin was Made using programs such as Marvelous Designer, Zbrush, Marmoset toolbag, Substance Painter and Unreal Engine. Next you will see of few of the concepts for this Character Skin.

Engineer Skin Release and In Engine Render

Another one of my tasks was to model and texture, some 3D assets props based of references that were used in different environments such as the Minigames Space and Cyborg Character Environment. One of those props is the mirror that was used for the Cyborg Environment.

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