VISUAL CONCEPT & ENVIRONMENT

 

Human Park is a platform that will provide blended experiences. Is up to the user to shape what it will be from minigames to a story base game. This game experience is made using the power of Unreal Engine and leveraging programs, such as Zbrush, Maya, Blender, Photoshop and many others.

Tranquil is an immersive projection artwork, completely developed on-site in real-time for the space rather than traditional media development. Showcased at Cardinia Cultural Centre in 2021 and fully developed with Unreal Engine 5.

 

INTERACTIVE

 
 
 

Pose through is a movement-based endless obstacle running game. The game encourages controller free collaborative gameplay for children. However, adults might find this quite a challenge as well. Fully Made in Unity.

Islands is an Interactive Installation that lets participants walk on, roll over or touch the island ground, as they do they trigger the sounds of the weather, lights that mimic the movement of the ocean and spawn sea creatures that where created and designed by children.

JUKEBOX Payphone is interactive Installation which utilizes a payphone as a medium to play music from different genres and years, each track is attach to a different phone number.

VIRTUAL FOOTPRINTS is a location-based, augmented reality game that allows players to virtually plant, grow and nurture flora outdoors. It playfully educates players about native flora and fauna, ultimately emphasising the importance of caring for the environment. This experience was developed in Unity.

Tower UUUP! is an audio-reactive local-multiplayer game which utilizes alternative controllers to provide an innovative gameplay experience, where you raise your tower from one point to another using your voice. This Project was created using Unity.

 
 

3D & MOTION

 

Aghast is an 3D animation that uses the power of different modifiers, shaders and geometry nodes system inside Blender, to help express intent and motion to the character, to exploring the theme of interpretation as the main focus.

60 Days of everydays is a personal project which explores the ideation from the 3D artist Beeple, of creating a 3D Render each day; as the name suggest this project was made in the span of 60 days creating different outcomes each day and learning from each of them.

Structure is an abstract representation of how one complies with the norms while suppressing a rather contrasting side. A collaboration piece, Hybrid animation that utilizes a variety of techniques.

Part of the Abstract Animation showcase at Bunjil Place, 2021